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Unity Technologies continues it's expansion with Unity 3.5 offering some major additions.

The new version of Unity will address a huge list of improvements and additions to all aspects of game production for small teams of developers working on indie mobile titles to larger teams working on fully-featured marquee console games.

"Unity 3.5 is a huge deliverable in our pursuit of creating a fully-featured high-end engine that allows developers to create bigger and better top-tier games," said Joachim Ante, Chief Technical Officer of Unity Technologies. "We're adding a lot of very cutting edge features and will continue to do the same in all future releases. Our goal at Unity is to always be increasing our technical capabilities to meet the highest standards in the industry."

Included in the update are a variety of performance enhancements, new workflows, and visual improvements. Among the Unity 3.5 features that are being shown at Unite 11:
-Multi-threaded rendering
-High-performance designer-centric GUI system
-HDR rendering with gamma correction
-Native level-of-detail support
-Radiosity Normal Mapping lightmaps
-Shuriken -- a completely curve driven particle effects system
-Improved occlusion culling
-Integrated GPU profiler
-Pathfinding and crowd simulation built in
-Integrated version control support for Perforce and Subversion
-Asset cache server to accelerate import times 100x or more
-Improved workflow for editing multiple objects and working with prefabs
-A massive stacking up of optimizations have made Unity 60% faster
-More than 30 other features!

The rapid growth of Unity as an increasingly popular worldwide platform for games and interactive content across all platforms has inspired the developers at Unity Technologies to continue pushing the platform forward in many ways that will help performance and usability. Each major milestone in development adds important improvements and additions requested by the worldwide community of developers currently using the flexible and powerful platform for the creation of 3D and 2D interactive games and content.

"Unity is accelerating as a platform and as a company," said David Helgason, CEO of Unity Technologies. "Unity 3.5 demonstrates our intense commitment to bringing seriously advanced technology to the masses and we're only getting started."

Unity 3.5 will be available late 2011.


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