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New Free Video at Eat3D! Floating Geometry.

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

He then goes through the process of creating an Ambient Occlusion map using nDo2 before using the maps within Marmoset Toolbag for the final result.

Check it out here:

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